MapsbeginnerUpdated: 8/14/2026

ENTRENCHED Map List: Every Battlefield, Size and Layout

Browse the full ENTRENCHED map list including Verdun, Somme, Ypres, and Gallipoli. Learn the rotation order and how each battlefield suits different playstyles.

If you are grinding through the ENTRENCHED map list for the first time, you have probably noticed that each battlefield changes how you approach combat, choose your class, and position your squad. Understanding the full ENTRENCHED map rotation is not just trivia; it directly determines whether you win or lose engagements before the first shot is fired. This ENTRENCHED map guide breaks down every playable battlefield, its size, layout, and the tactical identity that makes each one unique, so you can adapt your loadout and strategy with confidence.

The game currently features six maps, each inspired by real World War I battlefields, and version v1.23 introduced the newest addition, Eisstadt, which brought the game's first weather map system. Since the developers at Edot continue to refine the rotation, knowing which map favors which playstyle helps you make smarter decisions in the lobby. Get the latest breakdown of every battlefield below, including the entrenched snowy map and how the weather variation changes the flow of combat.

Breaking Down the Complete ENTRENCHED Map List and Rotation

The ENTRENCHED map rotation currently cycles through six distinct battlefields, each with its own size, terrain composition, and strategic rhythm. According to the official ENTRENCHED Roblox game page, these maps support the turn-based attack-and-defense Frontlines mode, the perpetual attack-versus-defense Conquest mode, and the king-of-the-hill Domination mode, which means every map must accommodate three very different objective structures. The map rotation order is not fixed; the server browser lists available maps, and players vote for the next battlefield between rounds, so you should be comfortable on all of them rather than specializing in just one.

Map NameSizeTerrain TypeBest Game ModeKey Feature
VerdunMediumRolling hills, cratersFrontlinesCrater line control
SommeLargeOpen fields, deep trenchesConquestLong sightlines
YpresMediumUrban ruins, rubbleDominationClose-quarters combat
GallipoliSmallCoastal cliffs, beachesFrontlinesElevation advantage
DoiranLargeMountainous, fortifiedConquestDefensive strongholds
EisstadtMediumSnowy village, churchAll modesWeather variation

Because each map demands a different approach, the best map in ENTRENCHED depends heavily on your preferred class and combat style. Sniper players often favor Somme for its long sightlines, while Assault and Flamethrower players gravitate toward Ypres where tight corners and indoor fights reward aggressive play. The community reports that Verdun remains the most balanced battlefield, which is why it appears most frequently in competitive server rotations.

How Map Size Affects Match Flow and Class Selection

Map size is the single most important factor when planning your strategy, because it dictates travel time, engagement distances, and how quickly reinforcements can reach the front line. On large maps like Somme and Doiran, the spawn-to-frontline travel time can exceed thirty seconds, which means dying carelessly punishes your team much harder than on small maps. Players who understand this dynamic tend to play more conservatively on large maps, while small maps like Gallipoli reward fast, aggressive pushes that keep the enemy team off balance.

Map SizeAverage Engagement DistanceRecommended ClassesTime to Reach Frontline
Small (Gallipoli)10-30 metersAssault, Flamethrower, MedicUnder 10 seconds
Medium (Verdun, Eisstadt, Ypres)30-80 metersRifleman, Support, Officer10-20 seconds
Large (Somme, Doiran)80-200+ metersSniper, Machine Gunner, Scout20-35 seconds

The entrenched map guide community consensus is that you should always check the map before locking in your class, because a Sniper loadout on Gallipoli wastes your potential in close-range fights. Similarly, bringing a Flamethrower to Somme leaves you exposed to long-range rifle fire before you can close the distance. This is why experienced players maintain multiple class presets and switch based on the map rotation rather than forcing the same loadout every round.

Verdun Battlefield Breakdown: Craters and Sniper Spots

Verdun is the most iconic battlefield in the ENTRENCHED map list, and its medium size makes it the perfect introduction to the game's core combat mechanics. The map is defined by a central crater line that splits the battlefield into two halves, with the attacking team pushing from their trench line toward the fortified positions on the opposite side. Because the craters provide natural cover from enemy fire, controlling the crater line is the key to winning Frontlines matches on this map, as it allows your squad to advance without exposing themselves to machine gun fire from the rear trench.

The elevation changes on Verdun create natural sightlines that favor defenders, which is why the attacking team needs to use smoke grenades and suppression fire to cross the open ground. According to community testing, the defender win rate on Verdun sits around 55 percent, making it one of the more balanced maps in the rotation despite the inherent defensive advantage. Players report that the best attacking strategy involves splitting your squad into two groups, with one group providing suppressive fire while the other flanks through the communication trenches on the eastern edge of the map.

Key Positions and Sniper Spots on Verdun

The ruined farmhouse on the northern edge of Verdun provides the best sniper position on the map, because it offers a clear sightline across the entire crater line while keeping you protected from counter-snipers. Since the farmhouse has multiple floors, you can reposition between windows to avoid giving away your exact location, and the wooden beams provide partial cover when you need to reload. The church tower on the southern side serves a similar purpose for the defending team, though it is more exposed to artillery strikes.

The machine gun nests positioned along the rear trench are the backbone of Verdun's defensive strategy, as they can suppress the attacking team's advance across the open ground. However, these nests have a major weakness: their firing arc is limited to roughly 60 degrees, which means a coordinated flank attack can eliminate them from the side. When attacking, always assign one player to target the machine gun nest before the main push, because leaving it operational will shred your squad as you cross the craters.

Somme and Doiran: Mastering the Large Battlefields

Somme is the largest map in the ENTRENCHED map list, and its open fields and deep trench networks create a unique combat environment that rewards patience and positioning over aggressive play. The map features three main trench lines that run parallel to each other, with the middle line serving as a no-man's-land that both teams fight to control. Because the distances between trenches are so large, the sniper class becomes exceptionally powerful on Somme, and teams that field two or three snipers can dominate the open ground if they coordinate their firing lanes.

The entrenched map rotation typically features Somme in Conquest mode, where the objective is to capture and hold three control points spread across the battlefield. This creates a dynamic flow where teams must constantly reposition their forces to defend captured points while pushing toward enemy-held territory. The central control point, located in the ruined village, becomes the focal point of most matches, because holding it gives your team a strategic advantage for launching attacks on both the northern and southern objectives.

Somme vs DoiranSommeDoiran
TerrainOpen fields, shallow cratersMountainous, fortified ridges
Primary ChallengeLong-range fireVertical combat
Best ClassesSniper, Scout, Machine GunnerAssault, Support, Officer
Conquest Points3 (village, farm, bridge)3 (fort, ridge, valley)
Flanking RoutesLimited, exposedMultiple, covered
Defensive AdvantageModerateHigh

Doiran is the other large map in the rotation, and it pushes the defensive advantage even further with its mountainous terrain and fortified positions. The map is based on the real Macedonian front, and its elevation differences create a vertical combat experience where the defending team holds the high ground and the attacking team must push uphill. Because the slopes provide natural cover and multiple flanking routes, Doiran requires more tactical coordination than Somme, where the open fields favor individual marksmanship over team maneuvering.

Managing the Long-Range Combat Environment

When playing on large maps, the bullet drop mechanic becomes a critical factor, because the engagement distances often exceed 100 meters, which is where the game's ballistics model starts to matter. The bolt-action rifles in ENTRENCHED have a noticeable bullet drop at long range, so you need to aim slightly above your target when shooting across the open fields of Somme. Community testing suggests that the drop compensation at 150 meters is roughly one body height, meaning you should aim at the head to land a chest shot at that distance.

The machine gunner class shines on large maps because the suppression mechanic forces enemy players to stay in cover, which allows your team to advance without taking accurate return fire. When you suppress a trench line, the enemy's aim becomes less accurate, and their screen shakes, making it difficult for them to contest your approach. This is why the machine gunner is considered essential on both Somme and Doiran, as the open ground gives this class the long sightlines it needs to control the battlefield.

Ypres and Gallipoli: The Close-Quarters Battlefields

Ypres is the medium-sized urban map in the ENTRENCHED map list, and its ruined buildings and rubble-strewn streets create a close-quarters combat environment that is completely different from the open fields of Somme. The map is based on the Belgian city that saw some of the most brutal fighting of World War I, and the urban terrain forces engagements to happen at ranges of 30 meters or less. This makes the Assault class and Flamethrower class exceptionally powerful, as their close-range weapons can clear rooms and corridors faster than any rifle.

The best map in ENTRENCHED for aggressive players is often Ypres, because the tight corners and indoor fights reward fast reactions and aggressive pushes. The Domination mode works particularly well on this map, as the three control points are positioned inside buildings, which creates intense room-clearing fights where grenades and shotguns dominate. Players report that the sniper class is nearly useless on Ypres, as the limited sightlines and constant close-range engagements leave snipers vulnerable to flanking attacks.

Ypres vs GallipoliYpresGallipoli
SettingUrban ruinsCoastal cliffs
Primary Combat RangeClose (10-30m)Mixed (15-60m)
Key Terrain FeatureBuildings, rubbleElevation, beaches
Best ClassesAssault, Flamethrower, MedicRifleman, Scout, Support
Defensive StrategyHold buildingsControl high ground
Flanking PotentialHighModerate

Gallipoli is the smallest map in the rotation, and its coastal cliffs and beach landing zones create a unique attack-and-defense dynamic that favors the defending team. The map is based on the Gallipoli campaign, where Allied forces attempted to capture the Ottoman peninsula, and the beach landing mechanic means the attacking team must push uphill from the shoreline. Because the elevation advantage is so significant, the defending team can hold the high ground and pick off attackers as they climb, which makes coordinated smoke screens essential for successful attacks.

The key to winning on Gallipoli is controlling the ridge line that runs along the top of the cliff, because it provides a commanding view of the entire beach and the approach routes. The defending team should position their machine gunner on the ridge to suppress the beach landing, while the sniper takes position further back to pick off any attackers who make it past the first line of fire. The attacking team, meanwhile, needs to use the communication trenches that zigzag up the cliff to advance without exposing themselves to direct fire.

Because Gallipoli is so small, the respawn timer becomes a critical factor in match flow, as dying on the beach means a long walk back to the front line. Players recommend that the attacking team assigns a medic to stay near the front and revive fallen teammates, since the long respawn walk on this map makes every death costly. The community consensus is that Gallipoli is the most challenging map for attackers, which is why it appears less frequently in casual rotation but is a favorite for competitive play.

Eisstadt: The New Weather Map and Snowy Battlefield

Eisstadt is the newest addition to the ENTRENCHED map list, introduced in version v1.23, and it brings the game's first dynamic weather system to the battlefield. This entrenched snowy map is set in a small German village, and the snow-covered terrain creates a visually distinct environment that also affects gameplay in subtle ways. According to the ENTRENCHED update notes, the weather variation on Eisstadt means that some matches feature clear skies while others have heavy snowfall, and the snowfall mechanic reduces visibility and makes it harder to spot enemy movement at range.

The entrenched weather map system is a game-changer because it means no two matches on Eisstadt play exactly the same. In clear weather, the map plays like a standard medium-sized battlefield with good sightlines and balanced combat. However, when the snow starts falling, visibility drops significantly, which forces players to rely more on close-range combat and sound cues rather than visual detection. The community reports that the snowstorm effect is most intense near the church tower, which creates a unique tactical situation where the central objective becomes harder to defend.

Eisstadt WeatherClearSnowfall
Visibility Range100+ meters30-50 meters
Combat RangeMedium (30-80m)Close (10-40m)
Best ClassesRifleman, Sniper, Machine GunnerAssault, Flamethrower, Support
Movement SpeedNormalSlightly reduced
Sound CuesLess importantCritical for detection
Defensive StrategyHold sightlinesControl buildings

The church tower is the most important position on Eisstadt, as it provides a commanding view of the village and the surrounding snowfields. In clear weather, the tower is a powerful sniper position that can control the entire map, but in heavy snowfall, the reduced visibility makes the tower less useful, and the defender's attention shifts to the ground-level buildings. This creates an interesting dynamic where the best map strategy changes based on the weather condition, which is exactly what the developers intended when they introduced the weather system.

Adapting Your Loadout to the Snowy Environment

Because the weather on Eisstadt is random, you should prepare for both conditions when selecting your loadout, which means choosing weapons that work well in close and medium ranges. The Rifleman class with its standard bolt-action rifle is the most versatile choice on Eisstadt, as it can handle both clear weather sightlines and snowy close-quarters fights. If you prefer a more specialized approach, the Assault class with a submachine gun excels in snowy conditions, while the Sniper class is only recommended when the weather forecast shows clear skies.

The snow-covered terrain also affects movement mechanics, as players report slightly slower movement speed when crossing deep snow patches. This means you should plan your routes carefully on Eisstadt, avoiding the open snowfields when possible and using the buildings and walls for cover. When attacking the church tower, the community recommends using the narrow alleyways on the eastern side of the village, as they provide more cover than the main road and are less exposed to enemy fire.

Choosing the Right Map for Your Squad and Playstyle

When you are deciding which map to vote for in the server browser, you should consider both your personal playstyle and the composition of your squad. If your team has two or more snipers, you should vote for Somme or Doiran, where the long sightlines give the sniper class room to operate. Conversely, if your squad is built around close-range classes like Assault and Flamethrower, Ypres or Eisstadt in snowy weather will give you the best chance of winning engagements.

The entrenched map rotation also affects your progression strategy, because certain maps are better for earning experience points and credits. According to community data, the best map in ENTRENCHED for fast XP farming is Verdun, because its medium size and balanced layout produce longer matches with more combat opportunities. If you are trying to unlock new weapons and classes quickly, voting for Verdun in the rotation gives you the most efficient XP per minute, while smaller maps like Gallipoli tend to end faster and offer less total XP per match.

PlaystyleRecommended MapsWhy It Works
Long-range precisionSomme, DoiranOpen fields and long sightlines
Close-quarters aggressionYpres, GallipoliTight corners and short ranges
Balanced all-rounderVerdun, EisstadtMedium size and mixed terrain
Defensive strategyDoiran, GallipoliHigh ground and fortified positions
XP farmingVerdunLong matches with high combat rate

When you are playing with a coordinated squad, the map selection strategy becomes more complex, because you need to choose a battlefield that matches your team's preferred tactics. A squad that excels at coordinated pushes should vote for Verdun or Eisstadt, where the medium size allows for quick repositioning and synchronized attacks. A squad that prefers defensive play should vote for Doiran or Gallipoli, where the terrain naturally favors the defending team and gives you time to set up your defenses.

Building a Map-Specific Class Composition

Once you know which map you are playing, you should adjust your squad composition to match the battlefield's requirements. On large maps like Somme, the ideal composition includes two snipers, one machine gunner, two riflemen, and one medic, which gives you the long-range firepower to control the open ground. On small maps like Gallipoli, you should swap the snipers for assault and flamethrower classes, as the close-range combat requires more aggressive loadouts.

The class composition on Eisstadt depends heavily on the weather condition, which you can check at the start of the match. In clear weather, a balanced composition with two riflemen, one sniper, one machine gunner, one medic, and one support works well. In snowy conditions, you should replace the sniper with an assault class and add a second medic, as the close-range combat and reduced visibility require more aggressive play and faster healing. For a deeper breakdown of which ENTRENCHED classes perform best on each map, check our class guide that covers all nine classes and their ideal battlefield roles.

Advanced Tactics for Dominating Each Battlefield

Once you understand the basics of each map, you can start implementing advanced tactics that give you an edge over less experienced players. The first advanced tactic is map-specific spawn control, which means positioning your team to control the enemy's spawn points and force them to spawn further from the objective. On Verdun, this means pushing past the crater line and holding the enemy's communication trenches, which forces them to spawn at the rear and spend more time traveling to the front.

The second advanced tactic is sightline management, which involves understanding which positions on each map have the longest sightlines and controlling them to deny the enemy information. On Somme, the ruined village tower provides a sightline that covers most of the map, so controlling this position gives your team a massive information advantage. On Eisstadt, the church tower serves a similar purpose in clear weather, but in snowfall, the sightline advantage shifts to the ground-level buildings that provide cover from the reduced visibility.

Advanced TacticMapExecution
Spawn controlVerdunPush past craters, hold enemy trenches
Sightline denialSommeControl village tower, suppress enemy snipers
Weather adaptationEisstadtSwitch positions based on snowfall
Elevation advantageGallipoliHold the ridge, force attackers uphill
Building controlYpresClear buildings in sequence, hold rooftops

The third advanced tactic is weather adaptation on Eisstadt, which requires your team to change positions and strategies when the snowfall starts. Since the weather condition is random, you should have a plan for both clear and snowy scenarios before the match begins. The community reports that the snowfall transition happens gradually over about thirty seconds, which gives you time to reposition your squad before visibility drops completely. For the latest updates on the weather system and future map additions, check the ENTRENCHED update summary that covers the v1.23 patch notes and what the developers have planned next.

Learning the Hidden Routes and Flanking Paths

Every map in the ENTRENCHED map list has hidden routes and flanking paths that experienced players use to surprise the enemy team. On Verdun, the communication trenches on the eastern edge of the map provide a covered route that lets you bypass the crater line and attack the enemy from the side. On Doiran, the mountain paths on the western slope allow you to flank the fortified positions and attack from above, though these routes are more exposed and require careful timing.

The flanking potential of each map varies significantly, with Ypres and Doiran offering the most flanking routes and Somme offering the fewest. When you are playing on a map with limited flanking options, you should focus on winning the direct firefight rather than trying to outmaneuver the enemy. When you are on a map with good flanking routes, you should always send at least one player on a flanking mission to create pressure from multiple directions.

Frequently Asked Questions

What is the full ENTRENCHED map list?

The full ENTRENCHED map list includes six battlefields: Verdun, Somme, Ypres, Gallipoli, Doiran, and Eisstadt. Each map has a different size and terrain type, ranging from the close-quarters urban combat of Ypres to the long-range open fields of Somme, and the newest map Eisstadt features dynamic weather conditions.

Which is the best map in ENTRENCHED for beginners?

Verdun is the best map in ENTRENCHED for beginners because its medium size and balanced layout allow new players to learn the core combat mechanics without being overwhelmed. The crater line provides natural cover, and the engagement distances are manageable for all class types, making it the ideal map to practice your aim and positioning.

How does the ENTRENCHED map rotation work?

The ENTRENCHED map rotation works through a voting system in the server browser, where players vote for the next map between rounds. The map rotation is not fixed, so you can play any of the six maps depending on player votes, and the server browser displays which maps are currently available for play.

What is the entrenched snowy map and how does weather work?

The entrenched snowy map is Eisstadt, introduced in version v1.23, and it features a dynamic weather system where matches can have clear skies or heavy snowfall. The snowfall reduces visibility and affects gameplay, making close-range combat more important and requiring players to adapt their loadouts and strategies based on the weather condition.

Does the map selection affect which class I should play?

Yes, map selection should heavily influence your class choice because each battlefield favors different combat ranges and playstyles. Large maps like Somme favor snipers and machine gunners, while small maps like Gallipoli favor assault and flamethrower classes, so always check the map before locking in your class.