The ENTRENCHED class list defines how every match plays out, and knowing all nine roles before you spawn is the difference between holding a trench line and feeding the enemy kills. Each class brings a unique weapon set, distinct gadgets, and a specific job that shapes the flow of Frontlines, Conquest, and Domination. Whether you prefer the raw stopping power of the Machine Gunner or the surgical precision of the Sniper, this breakdown covers strengths, weaknesses, and unlock requirements so you can make an informed pick.
Understanding the full entrenched class list matters because the game's turn-based attack-and-defense structure punishes teams that stack the wrong roles. A squad of five Riflemen will struggle against a balanced force with a Medic and Support, while a team with no Sniper loses the long-range fight before it starts. According to the official ENTRENCHED Roblox page, the game features 9 distinct classes (Rifleman, Assault, Medic, Sniper, Scout, Support, Officer, Flamethrower, Machine Gunner) that battle across multiple modes. Get the full rundown on each role, their loadouts, and which ones deserve your attention in the current meta.
Breaking Down the Complete ENTRENCHED Class List
The core of any WW1 shooter is its class system, and ENTRENCHED delivers nine distinct roles that cater to different playstyles. Each class has its own primary weapon, secondary tool, and stat profile that determines how you approach combat. While some classes excel at raw firepower, others provide critical utility that wins matches through healing, resupplying, or reconnaissance.
Rifleman is the backbone of any infantry push, equipped with a bolt-action rifle that rewards accurate shooting. Assault players trade range for aggressive close-quarters capability with faster-firing weapons. Medic keeps the squad alive with healing and revive abilities, while Support resupplies ammunition and builds defensive structures. Sniper eliminates high-value targets from distance, and Scout uses a flare gun to reveal enemy positions. Officer provides team-wide buffs through orders, Flamethrower clears trenches with devastating close-range fire, and Machine Gunner suppresses entire lanes with sustained fire.
The class list breaks down into three general categories based on combat role: direct-fire damage dealers, frontline support units, and long-range precision specialists. This tripartite split mirrors the game's rock-paper-scissors balance, where the Assault class excels at close-quarters breaching with high-capacity SMGs, the Rifleman holds the midfield with versatile semi-automatic fire, and the Sniper/Scout pairing controls sightlines from elevation. Understanding which category your squad lacks—whether it's the suppression power of a Rifleman or the recon utility of a Scout—determines your team's effectiveness in the trench-locked midgame, where positioning outweighs raw firepower.
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Frontline Fighters — Rifleman, Assault, Flamethrower, Machine Gunner
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Support Specialists — Medic, Support, Officer
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Reconnaissance & Precision — Sniper, Scout
Each category serves a specific purpose, and understanding where your preferred playstyle fits helps narrow down the best class in ENTRENCHED for you. The table below summarizes the key attributes of every class so you can compare them at a glance.
| Class | Primary Weapon Type | Role Focus | Difficulty |
|---|---|---|---|
| Rifleman | Bolt-Action Rifle | Balanced infantry combat | Beginner |
| Assault | Semi-Auto / Fast Rifle | Aggressive close-quarters pushes | Beginner |
| Medic | Bolt-Action Rifle | Healing and reviving teammates | Intermediate |
| Sniper | Scoped Rifle | Long-range elimination | Intermediate |
| Scout | Flare Gun + Rifle | Enemy detection and marking | Beginner |
| Support | SMG / Carbine | Ammo resupply and fortification | Intermediate |
| Officer | Pistol + Rifle | Team coordination and buffs | Advanced |
| Flamethrower | Flamethrower | Trench clearing and area denial | Advanced |
| Machine Gunner | Machine Gun | Suppression and defensive holds | Intermediate |
Rifleman and Assault: The Frontline Fundamentals
The Rifleman and Assault classes form the backbone of most offensive operations, and mastering either one gives you a solid foundation for understanding the entrenched class list. Both classes excel in direct combat, but their weapon handling and optimal engagement ranges differ significantly.
Rifleman: Precision and Versatility
The Rifleman carries a bolt-action rifle that deals heavy damage per shot, making it lethal in the hands of an accurate player. This class represents the standard infantry experience, and its effectiveness scales directly with your aim. While the fire rate is slow, each hit forces enemies to respect your position, and a well-placed shot to the head eliminates most targets instantly.
The Rifleman's versatility comes from its balanced stat profile. You can hold defensive lines effectively, push objectives with your squad, or even engage at medium range with reasonable success. For new players, this class serves as the perfect introduction to the game's ballistics system because it teaches trigger discipline and positioning without overwhelming you with complex mechanics. The rifleman guide covers advanced aim techniques that transfer directly to this class.
Assault: Aggression and Close-Quarters Dominance
The Assault class trades the Rifleman's range for a faster-firing weapon that excels in close-quarters combat. When you need to clear a trench or push through a narrow choke point, the Assault class delivers the rapid follow-up shots that win those frantic engagements. This makes it one of the best class in ENTRENCHED options for players who prefer aggressive, high-tempo play.
However, the Assault class struggles at longer ranges where its weapon's damage drop-off becomes noticeable. You must close the distance carefully, using cover and smoke grenades to cross open ground without getting picked off by Snipers and Machine Gunners. When played correctly, the Assault class creates space for your team by breaking through defensive lines and forcing the enemy to react.
| Attribute | Rifleman | Assault |
|---|---|---|
| Optimal Range | Medium to Long | Close to Medium |
| Damage per Shot | High | Moderate |
| Fire Rate | Slow | Fast |
| Best Engagement | Holding lines, precision picks | Trench clearing, aggressive pushes |
| Skill Ceiling | High (aim-dependent) | Moderate (positioning-dependent) |
Medic and Support: Keeping the Squad Fighting
No entrenched class list is complete without acknowledging the two classes that keep teams alive and equipped. The Medic and Support roles may not top the scoreboard with kills, but their contributions often decide which side wins the attrition war that defines ENTRENCHED matches.
Medic: The Difference Between Victory and Defeat
The Medic class carries a bolt-action rifle for self-defense, but its primary value comes from the medical supplies and revive mechanics that sustain your squad. When a teammate falls in the open, a Medic who can safely reach them and perform a revive turns a lost push into a renewed offensive. The medic guide explains the optimal positioning and timing for revives in detail.
Medics must balance their own survival against the need to reach fallen teammates. Charging into enemy fire to revive someone often results in two deaths instead of one, so you must assess each situation carefully. Smoke grenades provide cover for risky revives, and communicating with your squad about your position helps them defend you while you work.
Support: Ammo and Fortifications
The Support class addresses a different critical need: keeping your team's ammunition flowing. In a game where running dry at the wrong moment means death, the Support's resupply ability prevents that scenario. Additionally, Support players can construct sandbags and other fortifications that strengthen defensive positions, making them invaluable in modes like Conquest where holding ground matters.
Support carries a carbine or SMG that performs well at close to medium range, allowing you to defend yourself while fulfilling your utility role. The best Support players position themselves behind the main push, keeping their resupply radius covering multiple teammates without exposing themselves to enemy fire.
| Class | Primary Contribution | Secondary Contribution | Ideal Position |
|---|---|---|---|
| Medic | Healing and reviving | Self-defense with rifle | Mid-line, near teammates |
| Support | Ammo resupply | Building fortifications | Behind frontline, near cover |
| Officer | Team buffs and orders | Pistol and rifle combat | Flexible, near squad leader |
| Flamethrower | Area denial | Trench clearing | Frontline, close-quarters |
Sniper and Scout: Dominating the Information War
The Sniper and Scout classes control the battlefield through information and precision, making them essential components of any competitive entrenched class list. While they operate differently, both classes excel at denying the enemy freedom of movement—the Sniper’s long-range overwatch pins down advancing rifleman squads, while the Scout’s forward reconnaissance and flare signals expose assault-class flanking routes before they develop. This complementary pressure forces the opposing team into predictable choke points, where your entrenched rifleman guide positions can pre-aim and counter their push.
Sniper: Long-Range Elimination
The Sniper class carries a scoped rifle that delivers lethal damage at extreme ranges. A skilled Sniper can shut down entire attack routes, forcing the enemy to take longer paths that expose them to other threats. This class requires excellent map knowledge and patience, as your position becomes compromised after each shot.
Snipers must constantly relocate to avoid counter-snipers and artillery. The sniper guide covers advanced positioning and aim techniques that separate elite Snipers from casual players. When you master bullet drop and leading targets, the Sniper becomes one of the most impactful classes in the game.
Scout: Illuminating the Battlefield
The Scout class uses a flare gun to reveal enemy positions, providing critical intelligence that shapes your team's strategy. When you mark enemies through walls or across long distances, your team can pre-aim their approach and avoid ambushes. This makes the Scout an underrated but powerful choice in the entrenched class list.
Scouts also carry a rifle for self-defense, allowing them to contribute in direct combat when necessary. The best Scout players use their flares strategically, saving them for key moments like enemy pushes or when defending a capture point. Good communication with your team amplifies the Scout's value exponentially.
| Class | Primary Tool | Key Advantage | Key Weakness |
|---|---|---|---|
| Sniper | Scoped rifle | Long-range lethality | Vulnerable in close combat |
| Scout | Flare gun | Enemy detection | Limited direct combat impact |
Choosing the Best Class in ENTRENCHED for Your Playstyle
With nine classes available, selecting the right one for your playstyle requires honest self-assessment. The best class in ENTRENCHED for you depends on your strengths, preferences, and the needs of your team. This section breaks down recommendations based on common player profiles.
New players should start with the Rifleman or Assault class because both offer straightforward combat mechanics that teach the fundamentals without complex utility management. The loadout guide provides specific weapon and gadget recommendations for each class. As you gain confidence, you can branch out into Support or Medic roles that require more game awareness.
Experienced FPS players who excel at aim and positioning should consider the Sniper or Machine Gunner. Both classes reward mechanical skill and map knowledge, and they can single-handedly control large portions of the battlefield when played well. The Sniper’s bolt-action one-shot kill potential at 300+ studs demands precise crosshair placement and an understanding of sightlines, while the Machine Gunner’s bipod deployment converts a single choke point into a kill zone with suppressive fire. However, neither class suits aggressive rushers—the Sniper’s slow bolt cycle leaves you vulnerable in close quarters, and the Machine Gunner’s 8-second deploy time means you’ll lose every sprint-and-gun duel. If your tracking is elite but your patience is thin, the Assault class’s semi-automatic rifles offer a middle ground between raw damage and mobility.
Team-oriented players who prioritize winning over personal stats will find the Medic, Support, and Officer classes most rewarding. These roles directly influence match outcomes through healing, resupplying, and coordination, even when your kill count remains low. A single Medic reviving a squad anchor on the frontline can swing a contested point, while a Support's ammo crate sustains the assault push that breaks a defensive line. The Officer's rally point, meanwhile, shortens respawn timers by up to half, keeping pressure on objectives. In the entrenched class list, these three are the backbone of any coordinated squad, offering the highest win-rate potential for players who measure success by the scoreboard's final result rather than their personal kill-death ratio.
Aggressive players who thrive in chaotic close-quarters combat should choose the Assault or Flamethrower class. Both excel at breaking through defensive lines and creating space for your team, though they require careful positioning to avoid getting cut down before you reach the enemy.
| Player Profile | Recommended Class | Reason |
|---|---|---|
| New to FPS games | Rifleman | Simple mechanics, forgiving learning curve |
| Experienced aimer | Sniper or Machine Gunner | High skill ceiling, massive impact |
| Team player | Medic or Support | Directly enables team success |
| Aggressive pusher | Assault or Flamethrower | Excels at breaking defensive lines |
| Tactical thinker | Officer or Scout | Information and coordination advantages |
Building Balanced Squad Compositions
Individual class performance matters, but the entrenched class list truly shines when classes work together in complementary combinations. A lone Assault player pushing a fortified position will get shredded, but pairing that Assault with a Medic’s smoke grenades and a Rifleman’s ammo crate creates a sustained push that can break any defensive line. Building a balanced squad composition—typically one of each of the five classes—gives your team the tools to counter any situation, from Sniper overwatch pinning down enemy MGs to Scouts calling out flanks for your Assault to exploit.
A standard balanced composition includes 2 Riflemen for consistent damage output, 1 Medic to sustain the push, 1 Support for ammo and fortifications, and 1 Assault or Flamethrower for breaking through defensive positions. This composition covers all essential roles without leaving critical gaps. The best class 2026 tier list provides updated rankings based on the current meta.
For more specialized strategies, consider these compositions: pairing the Assault class with a Rifleman on the front line creates a devastating push, as the Assault's shotgun clears trenches while the Rifleman's semi-automatic fire suppresses enemy reinforcements at range. Alternatively, a Medic and Sniper duo excels in defensive holds—the Sniper picks off high-value targets from elevation while the Medic keeps the team's health topped off between waves. Each composition hinges on timing your class swaps at the respawn screen, so coordinate with your squad to avoid overlapping roles that leave gaps in firepower or healing.
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Defensive Hold — 2 Machine Gunners, 1 Support, 1 Medic, 1 Sniper
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Aggressive Push — 2 Assault, 1 Flamethrower, 1 Medic, 1 Officer
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Recon Focus — 2 Scout, 2 Sniper, 1 Medic
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Balanced Standard — 2 Rifleman, 1 Medic, 1 Support, 1 Assault
Each composition excels in specific scenarios, and adapting your team composition based on the map and game mode significantly improves your win rate. The map list guide explains how different maps favor different class compositions.
Frequently Asked Questions
What is the best class in ENTRENCHED for beginners?
The Rifleman is the best starting class because its bolt-action rifle teaches fundamental aiming and positioning without overwhelming you with complex utility management. The class performs well at medium range, survives mistakes better than aggressive classes, and provides consistent value to your team. As you improve, you can branch out to other roles.
How many classes are in the ENTRENCHED class list?
ENTRENCHED features 9 playable classes: Rifleman, Assault, Medic, Sniper, Scout, Support, Officer, Flamethrower, and Machine Gunner. Each class has a unique primary weapon and specialized role that contributes to team success. Understanding all nine classes helps you counter enemy compositions and coordinate effectively with your squad.
Which class deals the most damage in ENTRENCHED?
The Sniper deals the highest single-shot damage with its scoped rifle, capable of eliminating most targets with one well-placed shot. The Machine Gunner provides the highest sustained damage output over time, though its accuracy suffers at long range. The Flamethrower deals devastating close-range damage but requires getting dangerously close to enemies.
Is the Scout class worth playing in ENTRENCHED?
Yes, the Scout provides exceptional value through its flare gun, which reveals enemy positions to your entire team. While the Scout lacks direct combat impact compared to other classes, the information it provides enables your team to make better decisions and avoid ambushes. Scout is especially powerful when playing with a coordinated squad.
What is the best class for aggressive players in ENTRENCHED?
The Assault class is the best choice for aggressive players because its faster-firing weapon excels in close-quarters combat, allowing you to clear trenches and push objectives effectively. The Flamethrower offers similar aggression with devastating area denial, though it requires even closer engagement distances. Both classes reward bold, decisive play.