The ENTRENCHED tier list for 2026 ranks all nine playable classes so you can stop guessing which loadout actually wins matches. Whether you are grinding the turn-based Frontlines mode or holding ground in Conquest, picking the right class decides more rounds than raw aim ever will. This ranking draws from community testing, the v1.23 balance patch, and the current competitive meta to separate genuine powerhouses from overrated traps.
The official Roblox game page confirms that ENTRENCHED offers nine distinct classes — Rifleman, Assault, Medic, Sniper, Scout, Support, Officer, Flamethrower, and Machine Gunner — each with unique weapons and responsibilities. Because the v1.23 update introduced the Eisstadt map with weather variation, some classes gained hidden advantages that the tier list below accounts for. By the end of this breakdown, you will know exactly which classes deserve your XP investment and which ones waste your time.
ENTRENCHED Class Tier List: The Complete S to F Ranking
The 2026 ENTRENCHED class tier list evaluates every class across four criteria: kill potential, objective contribution, survivability, and team utility. A class that tops the scoreboard but cannot hold a capture point ranks lower than a support pick that wins rounds quietly. The table below summarizes the full ranking before we break down each tier individually.
| Tier | Class | Strengths | Weaknesses | Verdict |
|---|---|---|---|---|
| S | Machine Gunner | Suppression, area denial, high sustained damage | Slow deployment, vulnerable while prone | Meta-defining pick |
| S | Officer | Squad buffs, artillery coordination, versatile rifle | Requires team communication | Force multiplier |
| A | Rifleman | Balanced stats, reliable bolt-action, good for all modes | No standout specialty | Safe universal pick |
| A | Medic | Revives, healing, keeps pushes alive | Weak offensive capability | Essential in coordinated squads |
| A | Assault | Fast flanking, close-range dominance, SMG pressure | Limited range effectiveness | Strong on urban maps |
| B | Sniper | One-shot headshots, long-range control | Situational, weak under pressure | Map-dependent value |
| B | Support | Ammo resupply, sandbag building, utility | Low combat output | Team anchor |
| C | Scout | Recon flares, fast movement, objective speed | Fragile, minimal firepower | Niche utility |
| C | Flamethrower | Trench clearing, close-quarters devastation | Short range, loud, vulnerable | Situational specialist |
The S-tier Machine Gunner dominates because suppression mechanics force enemies to stay behind cover while your team advances. Meanwhile, the F-tier Flamethrower occupies the bottom because its extreme range limitations make it a liability on open maps like Doiran. This ENTRENCHED class tier list reflects the v1.23 meta where weather effects on Eisstadt can cripple classes that rely on visibility.
Why the Machine Gunner Claims the Top Spot
The Machine Gunner sits at the apex of the ENTRENCHED tier list because its suppression effect slows enemy movement and accuracy, creating space for your entire squad. A well-positioned MGunner can lock down an entire lane, forcing the opposing team to either flank wide or stay pinned while your Riflemen pick them off. The class excels in both Frontlines and Conquest because capture points often sit in open ground where suppression shines.
The tradeoff is deployment time — you must go prone and set up before firing, which leaves you vulnerable to snipers and flanking Scouts. Community reports indicate that experienced MGunner players pre-position at known choke points rather than reacting to enemy movements. If you want the full breakdown of this class, the ENTRENCHED Machine Gunner guide covers loadout optimization and positioning in detail.
The Officer: A Force Multiplier That Wins Rounds
The Officer ranks just below the Machine Gunner because its squad buffs amplify every nearby teammate's effectiveness. The class provides passive bonuses to reload speed and accuracy, plus the ability to call in artillery strikes that clear entrenched positions. In a game where teamwork decides objectives, the Officer transforms a random group into a coordinated unit.
However, the Officer's individual combat performance is mediocre — the rifle is serviceable but not exceptional. This class demands communication, which means solo players may find it frustrating. If you play with a consistent squad, the Officer is arguably the entrenched best class for winning matches through coordination rather than raw kills.
ENTRENCHED Weapon Tier List: Best Guns by Class
While the class tier list ranks overall kits, the ENTRENCHED weapon tier list evaluates individual firearms to help you optimize your loadout. The v1.23 balance patch adjusted several weapon stats, so this ranking reflects the current meta as of August 2026. The table below breaks down the best weapons for each class based on community testing data.
| Class | Best Weapon | Runner-Up | Why It Wins |
|---|---|---|---|
| Rifleman | Gewehr 98 | Lee-Enfield | Highest damage per shot, reliable two-shot kill |
| Assault | MP18 | Beretta M1918 | Fast fire rate, excellent hip-fire accuracy |
| Medic | Selbstlader 1916 | Carcano | Semi-auto fire, good magazine capacity |
| Sniper | Springfield M1903 | Mosin-Nagant | Best bullet velocity, forgiving scope sway |
| Scout | C96 Carbine | Webley Revolver | Decent range for a sidearm-class weapon |
| Support | Lewis Gun | Chauchat | High magazine capacity, sustained suppression |
| Officer | Gewehr 98 Carbine | M1911 | Balanced stats, quick reload |
| Flamethrower | M2 Flamethrower | — | Only option, but devastating up close |
| Machine Gunner | MG08 | Hotchkiss M1909 | Highest sustained DPS, best suppression |
The Gewehr 98 remains the entrenched best weapon for the Rifleman class because its damage profile guarantees a two-shot kill at most engagement ranges. Meanwhile, the MG08 dominates the Machine Gunner loadout with its 100-round belt and consistent recoil pattern. The entrenched best weapons list above reflects community consensus from competitive matches played after the v1.23 patch.
Weapon Stats That Matter in the Current Meta
Understanding which weapon stats actually influence performance helps you choose between similar options. The table below compares the key attributes that separate top-tier weapons from mediocre ones in the current ENTRENCHED meta.
| Stat | Why It Matters | Best-in-Class | Impact Level |
|---|---|---|---|
| Damage per shot | Determines shots-to-kill | Gewehr 98 (85) | Critical |
| Fire rate | DPS ceiling in close range | MP18 (600 RPM) | High |
| Bullet velocity | Hit registration at range | Springfield (900 m/s) | High |
| Magazine size | Sustained pressure without reload | MG08 (100 rounds) | Medium |
| Reload time | Downtime between engagements | C96 Carbine (1.8s) | Medium |
| Recoil pattern | Control during sustained fire | Lewis Gun (low) | Medium |
The bullet velocity stat matters more than most players realize because ENTRENCHED features real ballistics with bullet drop and travel time. A faster round means less leading at long range, which is why the Springfield outperforms the Mosin-Nagant despite similar damage. The recoil pattern becomes critical for automatic weapons — the Lewis Gun's predictable climb lets you control sustained bursts, while the Chauchat's erratic kick wastes ammunition.
ENTRENCHED Best Class for Every Playstyle
The entrenched best class depends heavily on your preferred playstyle, and forcing a mismatch will tank your performance regardless of tier placement. The table below maps playstyles to recommended classes so you can find the right fit for your natural tendencies.
| Playstyle | Recommended Class | Why It Fits | Alternative |
|---|---|---|---|
| Aggressive rusher | Assault | SMG speed, flanking tools | Flamethrower (close maps) |
| Patient marksman | Sniper | One-shot potential, positioning | Rifleman (more versatile) |
| Team player | Officer | Buffs, artillery, coordination | Medic (healing focus) |
| Defensive anchor | Machine Gunner | Suppression, area denial | Support (utility focus) |
| Objective specialist | Scout | Fast capture, recon flares | Assault (contested points) |
| Beginner-friendly | Rifleman | Balanced kit, forgiving learning curve | Medic (team value) |
Aggressive players who love pushing objectives will find the Assault class the entrenched best class because its SMG dominates close-quarters fights inside trenches and buildings. The Scout offers a different flavor of aggression with its speed boost and recon flares, though its weak weapon makes direct combat risky. Defensive players should gravitate toward the Machine Gunner or Support, both of which reward positioning over mechanical aim.
Beginner-Friendly Picks That Build Good Habits
New players should start with the Rifleman because its balanced kit teaches fundamental skills without punishing mistakes. The bolt-action rifle forces you to learn positioning and shot discipline, while the class's average stats mean you can contribute even without perfect aim. As you improve, you can branch into more specialized classes with confidence.
The Medic is the second-best beginner pick because its healing role keeps you valuable even when your aim is still developing. Staying near teammates and reviving fallen allies builds map awareness and teaches you where fights actually happen. For a deeper dive into the strongest overall picks, the ENTRENCHED strongest class analysis breaks down the math behind each ranking.
ENTRENCHED S-Tier Classes: What Makes Them Overpowered
The ENTRENCHED s tier classes — Machine Gunner and Officer — share a common trait: they multiply team effectiveness beyond their individual combat stats. The Machine Gunner's suppression mechanic effectively removes enemy players from fights, while the Officer's buffs make every nearby teammate statistically superior. These force multipliers create outsized impact that no other class can replicate.
What makes these classes feel overpowered is their round-winning potential in objective modes. A single well-placed Machine Gunner can stall an entire enemy push, buying your team time to capture points. An Officer with a coordinated squad turns average players into a firing line that wins every engagement. The combination of these two classes in a squad is nearly unbeatable in the current meta.
Why the Flamethrower Sits at the Bottom
The Flamethrower occupies the lowest position in the ENTRENCHED tier list because its extreme range limitation makes it a liability in most combat scenarios. The weapon's effective range barely exceeds melee distance, which means you must close enormous gaps while exposed to rifle fire. On open maps like Doiran, the Flamethrower is essentially useless — enemies will pick you off before you get within range.
The class does excel in one specific scenario: clearing trenches and bunkers. In tight corridors, the Flamethrower's area damage and fire spread can wipe entire squads that have nowhere to retreat. However, this situational strength does not justify the class's weaknesses elsewhere. The v1.23 weather system on Eisstadt makes things worse, as rain reduces visibility and makes it even harder to close distance safely.
Mid-Tier Classes That Reward Specialization
The B-tier Sniper and Support classes occupy a middle ground where they shine in specific conditions but struggle outside their niche. The Sniper dominates long-range sightlines on maps like Eisstadt, where the church tower offers a commanding view of the battlefield. However, the class becomes nearly useless when the objective forces close-quarters combat, which is why it ranks below more flexible options.
The Support class provides essential utility through ammo resupply and sandbag construction, but its combat stats are underwhelming. Players who master the Support role can anchor a defensive line and keep their team supplied through extended fights. The ENTRENCHED tier list explained guide covers the nuance of these mid-tier picks and when to choose them.
How to Build the ENTRENCHED Best Loadout for Your Rank
Building the entrenched best loadout requires matching your class choice to the map, game mode, and your squad composition. The table below provides recommended loadouts for each tier of play, from casual matches to competitive scrims.
| Play Level | Class | Primary Weapon | Secondary | Key Perk |
|---|---|---|---|---|
| Casual | Rifleman | Gewehr 98 | M1911 | Extra ammo |
| Casual | Assault | MP18 | C96 Carbine | Movement speed |
| Ranked | Officer | Gewehr 98 Carbine | M1911 | Squad buff duration |
| Ranked | Machine Gunner | MG08 | Luger | Deployment speed |
| Competitive | Medic | Selbstlader 1916 | M1911 | Revive speed |
| Competitive | Sniper | Springfield M1903 | Webley Revolver | Scope stability |
The deployment speed perk on the Machine Gunner is essential for competitive play because it reduces the vulnerable window when setting up your weapon. Similarly, the revive speed perk on the Medic turns a slow animation into a quick action that can save a push from collapsing. These perk choices matter more than minor weapon stat differences at high levels of play.
Loadout Adjustments for the Eisstadt Weather System
The v1.23 update introduced weather variation on the Eisstadt map, and this affects loadout choices significantly. Rain reduces visibility and makes long-range weapons less effective, while clear weather favors snipers and marksmen. The table below shows how to adjust your loadout based on weather conditions.
| Weather | Best Class | Weapon Adjustment | Strategy Shift |
|---|---|---|---|
| Clear | Sniper | Springfield with scope | Hold long sightlines |
| Rain | Assault | MP18 with hip-fire | Push close-quarters |
| Fog | Machine Gunner | MG08 with suppression | Lock down mid-range |
| Snow | Rifleman | Gewehr 98 with iron sights | Flexible positioning |
Rain conditions favor the Assault class because reduced visibility negates the range advantage of rifles, turning fights into close-quarters engagements where SMGs dominate. Clear weather favors the Sniper because sightlines open up and the Springfield's bullet velocity shines. The Machine Gunner works well in fog because suppression becomes more valuable when enemies cannot see incoming fire.
ENTRENCHED Tier List FAQ
What is the best class in ENTRENCHED right now?
The Machine Gunner is the entrenched best class in the current meta because suppression mechanics control enemy movement and create space for your team. Its high sustained damage and area denial make it invaluable in objective modes. The Officer is a close second when played with a coordinated squad.
Which class should beginners avoid in the ENTRENCHED tier list?
Beginners should avoid the Flamethrower because its extreme range limitation requires advanced positioning knowledge to use effectively. New players will struggle to close distance without getting picked off by rifle fire. The Scout is also risky for beginners due to its fragile health pool and weak weapon.
How often does the ENTRENCHED tier list change?
The tier list shifts whenever the developer releases balance patches, with the v1.23 update being the most recent major change. Weapon stats and class abilities get adjusted based on community feedback and competitive data. Check the official Roblox game page for patch notes and update announcements.
Is the Sniper worth playing in the current meta?
The Sniper is map-dependent in the current meta, excelling on open maps like Eisstadt while struggling in close-quarters maps. If you can consistently hit headshots, the class offers one-shot kill potential that no other weapon provides. However, the Rifleman offers more flexibility for similar positioning skills.
What is the best loadout for winning ranked matches?
The best ranked loadout pairs the Officer class with the Gewehr 98 Carbine and the squad buff duration perk. This maximizes team effectiveness while keeping solid individual combat capability. Pair it with a Machine Gunner teammate for the strongest squad composition in the current meta, as detailed in our S-tier breakdown.